Category: Uncategorised

Enotria: The Last Song UI/UX Design

Enotria: The Last Song I was the senior UI/UX designer on Enotria: The Last Song which is a souls-like action RPG. View Steam Page I designed almost all of the 2d icons found across the UI from the loadout skills and spells to the entire skill tree icon set. Here you can see the loadout…
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Ephemeral Sky Mini Game UI/UX Copy

Ephemeral Sky Mini Game UI/UX Ephemeral Sky has a music based mini-game where players must hit buttons to the beat of the in-game songs. I designed the UX and UI for the entire mini game and it’s menus.

Ephemeral Sky Mini Game UI/UX

Ephemeral Sky Mini Game UI/UX Ephemeral Sky has a music based mini-game where players must hit buttons to the beat of the in-game songs. I designed the UX and UI for the entire mini game and it’s menus.

Ephemeral Sky UI/UX

Ephemeral Sky UI/UX I designed the UX, UI and branding for Ephemeral Sky, a visual novel game. The game focused on a black and red theme inspired by the persona series. While working on the UI I had to keep in mind how everything would be animated since a visual novel is very UI-focused. I…
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StrawHart UI/UX

StrawHart UI/UX I designed the UX, UI for Strawhart, a puzzle adventure PC game. View On Steam

Ari’s Journey UI/UX

Ari’s Journey UI/UX I designed the UX, UI and branding for Ari’s journey. Even though it is a PC game the input was controller only so the UX had to be entirely controller focused. I wanted to avoid using the obvious green or blue color schemes for a sci-fi game and decided to go with…
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Grey Eminence UI Design

Grey Eminence I designed the UI/UX and branding assets for Grey Eminence, a historical Grand Strategy game. View Steam Page Here you can see some of the HUD elements. The summary UI that opens on the left required complex UX planning since it contains so much important information for player decision making. Grey Eminence is…
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Album Cover Design Project

I started creating this Album Cover set in February of 2020. I wanted to explore more techniques of photo editing and texture usage. Part of the learning process for the project is that I challenged myself to have each design look totally different, even from different genres of music.

Tic Tac Boom Pixel Art UI Design

Tic Tac Boom UI Design Tic Tac Boom is a multiplayer game available on the Airconsole platform. I redesigned the UI for the controller screens. See Airconsole Here you can see all of the screen designs laid out together. The brief I was given for the concept was “8-bit pixel art style.” I created a…
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Quantity Vs Quality Project: Illustrated Posters January

Quantity Vs Quality Project: Illustrated Posters

I created a set of posters during the moth of January in an effort to improve my design output and iteration speed as well as just refine my design process.